Web usability consulting
When I wrote Don’t Make Me Think, my intent was to help people learn to think like a usability expert: to ask the same questions that I have in mind when I’m trying to make something more usable.
I believed that with a little bit of instruction most people could do a lot of what I do themselves, since much of it just seems like common sense once you hear it explained.
It’s sold over 400,000 copies in twenty languages, and people have said many very nice things about it, like this understated Amazon review:
“This is maybe the best book about making web pages that has ever been written.”
And now, after 13 years, I’ve finally taken the leap and done a major update.
Don't ask me. Ask the Amazon reviewer who said:
“Absolutely everyone should read this book. The internet would be a far better place.”
“After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.”
—Jeffrey Zeldman, author of
Designing with Web Standards
How is this different from the 2nd edition?
Good question. I thought long and hard (for me, anyway) about what's changed about usability--and what hasn't.
I ended up rewriting a lot more than I expected, including a whole new chapter about usability for mobile web sites and apps. And the examples are now from the current century.
I’ve been doing Web design [or development, marketing, etc.] for a long time. Won’t this be too basic for me?
As one Amazon reviewer said:
“If you’re new to web design, you’ll learn TONS; if you’re a seasoned pro, you’ll get a solid refresher and maybe even pick up on a few new things.”
A lot of Web professionals tell me they leaf through their copy again every time they start a new project, just to remind themselves of all the “common sense” that they tend to forget.
What’s the difference between this book and your other one?
Don’t Make Me Think explains what everyone should know about usability.
Rocket Surgery Made Easy explains how to do your own usability testing.